I am writing a game (no link yet) and I need some assets. So the obvious thing to do is to parse some 3D file format and get the data out of it that I need. I have tried a couple of formats and implemented some, and the following article describes the file formats I've encountered and tried to use.
- Florian Boesch
- Born 1978
- I like writing software, toying with 3d things and reading science fiction.
- Living in Basel, Switzerland