Posts Tagged: Glsl

Advanced WebGL - Part 3: Irradiance Environment Map

Apr. 18, 2011

In part 2 of this series I explained about how to get the sky. This entry is about how to compute an irradiance environment map from this cubemap.

Advanced WebGL - Part 2: Sky Rendering

Apr. 13, 2011

In Part 1 of this howto, I introduced my demo. In this part I'm going to talk about how to make the sky. The demo also computes an irradiance map and applies it to the cube. I'm going to talk about this in Part 3.

Advanced WebGL - Part 1

Apr. 11, 2011

WebGL is now enabled by default in both Firefox 4.0 and Chrome 10.0, so I thought I give it a try and see what I can get out of it. The goal was to render some simple terrain, nice looking sky and waving grass. In this part of the description I will give the overview of how that works.

Minecraft Like Rendering Experiments in OpenGL 4

Dec. 09, 2010

Since all the excitement about Minecraft I wondered what nice rendering effects could be done in such a restricted environment. I have decided to pursue that avenue of research and a variety of techniques will be presented in the following article.

OpenGL 4 Tessellation

Nov. 07, 2010

I bought a new graphics card which is OpenGL 4.1 compatible. And since tessellation is hot, this article explains how to use tessellation to LOD large terrains easily.