WebGL Extensioneer - Easier WebGL Extensions

Jul. 31, 2012
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Handling WebGL extensions is a big of a headache becuse of vendor prefixes, which the Khronos WebGL working group choose to conflate with the meaning of experimental (draft) extensions. In order to solve this problem I've written a small library to get rid of the need to use vendor extension names, yet be able to specify if you want draft extensions as well.