Handling WebGL extensions is a big of a headache becuse of vendor prefixes, which the Khronos WebGL working group choose to conflate with the meaning of experimental (draft) extensions. In order to solve this problem I've written a small library to get rid of the need to use vendor extension names, yet be able to specify if you want draft extensions as well.
- Florian Boesch
- Born 1978
- I like writing software, toying with 3d things and reading science fiction.
- Living in Basel, Switzerland