WebGL Statistics and the state of WebGL/HTML5
In two previous posts I examined capabilities of
WebGL and the challenges for WebGL/HTML5
as a game app platform. It has been 8 months since the last writeup, and a lot has happend.
Browsers have introduced new capabilities and I have written a site to collect WebGL statistics.
The following post will look at what's changed, and what conclusions we can draw from the statistics.



