In two previous posts I examined capabilities of WebGL and the challenges for WebGL/HTML5 as a game app platform. It has been 8 months since the last writeup, and a lot has happend. Browsers have introduced new capabilities and I have written a site to collect WebGL statistics. The following post will look at what's changed, and what conclusions we can draw from the statistics.
- Florian Boesch
- Born 1978
- I like writing software, toying with 3d things and reading science fiction.
- Living in Basel, Switzerland